![]() ![]() I don't use guides and I experience the game from a fresh direction. Цитата допису King Link:Thank you Datau for helping me.Īs for the rest of you and your suggestion that I play both versions, theres such a thing as deadlines and time limits. ![]() Pro tip: start with Magma Dragoon first in the rematch. Many bosses are no pushovers without their weaknesses, and some of them don't even have one. Spark Mandrill syndrome is still in full effect here, but it is less pronounced in a Zero playthrough. The air dash and the double jump are not immediately available from the get go, but needs to be unlocked. You won't have to worry about finding the Light capsules, but that also mean you will be suffering full damage (instead of half once you get the body armor part) for the entire game.Īfter beating a boss, you will get techniques instead of powers these mostly consist in new attacks and movement tools. Gameplay-wise, if you decide to play as Zero, expect your playstile to be much more aggressive and close-ranged than usual. There is no getting around that, X gets next to no character developement in a game supposedly named after him. Plot-wise, the game is centered around Zero. When it comes to Zero, there are a few things to keep in mind. X plays like he has always has, so there is not much more to say about it.
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